Inspired by a comment by on my Corpulent - Dialogue Test #1: "I had more fun making the white ball fall. XD"
It's a really simple game. It's not meant to be anything life changing. Just balls falling and stuff.
The fatness & bellies aren't really emphasized in this game all that much. Hopefully, that's not too much of a problem
There's no reward system either (It's explained why later in the description). Also, there's no story to this. It's basically playing it for playing its sake (I actually had 3 story ideas for this game, but trashed them all because I wasn't satisfied with them. However, Veender recently gave me a nice story idea. might make its way into the game someday).
While the game might seem small now, I plan on adding to it as time goes on. You know, adding more courses,balls, modes, and whatnot. This is the reason why the game doesn't have a reward system. If it did, when this game gets updated with new content, you would have to start your reward achieving progress all over again (patching is currently not an option). So hopefully, that's understandable.
Also, I strongly suggest you download the game rather than playing in the browser. Either that or play this game in a separate browser window. I don't want the game to crash your internet if it glitches out.
So, I guess that's it for now! Enjoy the game!
First of all, I haven't been able to complete a flash game myself yet, so I am in no way going to criticize any technical limitations of the game. As far as I can tell, its put together just fine.
Honestly I think its a little misleading to make the game appear to be based on feederism (especially with the thumbnail) and then for it to have nothing about that, I was a little disappointed. I do have to commend your little inside joke there, perhaps this was supposed to be a realized version of your dialogue test, where people look at it expecting something about feeding and end up playing with the ball. The game itself is somewhat fun and interesting, using the gravity mechanics well and forcing the player to improve in skill without making the game more than a little frustrating. Not a huge fan of those sorts of games, but its fine for people who like that stuff.
I'm pretty sure you've moved on from this project, but I figure I might as well give you some suggestions for improvements while we're at it. The different balls representing different stages of being stuffed, shouldn't be chosen but rather be the result of decisions in the gameplay. Maybe there would be different types and amounts of food to choose from. Perhaps a hunger stat would make you have to meet certain demands, and you can choose (or if you are skilled enough to) eat just enough to satisfy her or go above and beyond the requirement. Maybe we could have some pictures to go along with it too.
that was awesome!!!! I did commentary the whole way!!!!
had my wife in stitches the whole time (that means cracking up laughing btw, just to clear up any confusion -_-)
But what do you mean by "put up with Stencyl"?
lol, seriously, well done... this reminds me of something I started to write and never finished.